River In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His red fur is still thick. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west his family was never financially stable. He worked as a nervous Engraver and found it very stressful. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Tabaxi people; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Antagonistic, Racist. Bonds: Poor, Job. Occupation: Engraver
Voice: Russian accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 270 gp.
Sarah Winthrop, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and carries falchions. Her red hair is styled in orderly dreadlocks. Her eyes are a pleasant gray.
Personality: She is witty, but her monotone delivery comes off as unnerving Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sarah is combative with any and all who dare try her patience in the slightest.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in falchion use. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Joker, Justice. Bonds: Religious, Enemies. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1400 sp.
Kallista Bliss, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She tends to wear a green poncho over her likewise colored trousers and shirt. She has a hunchback. She has no hair. She has a tattooed face.
Personality: Confrontational and typically high on some drug or another. She is obsessed with her god.
History: She was raised by priests from a young age. A few years later when the east was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Addict. Bonds: Religious, Mentor, Immigrant. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Euphemia Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her black hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Euphemia is combative with any and all who dare try her patience in the slightest.
History: The child of a Masseuse, who enjoyed hunting, Euphemia was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Euphemia took refuge in the large cave and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: Terse. Bonds: Attractive, Nature, Religious. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 pp. Violet garnet (600 gp).
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