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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Roland Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He is physically well-built. He has no hair. He has hazel eyes and a brown hat with a black feather.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Roland Stansfield, Male Human Commoner 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)5 (-3) 8 (-1)9 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. Black pearl (200 gp).


Social Check DCs


Pikar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white shirt with thin blue vertical stripes and pastel pants. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He used his abilities to trick people and travel the world for free.

Motivation: Human compassion; and a rival would like him out of the picture

Flaws: Racist, Impulsive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Pikar Greenbottle, Male Halfling Warrior 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His eyes are hazel and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south, but his parents moved at a very young age to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Morkral Daerdahk, Male Dwarf Bard 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 7 (-2)6 (-2)
Skills Intimidation +0, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 150 gp.


Social Check DCs


Oriel Richie, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no hair. She is baby faced.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Joker, Optimist. Flaws: Ugly, Mundane. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Oriel Richie, Female Human Sorcerer 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)9 (-1) 9 (-1)11 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 3 Thunderstones.


Social Check DCs

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