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NPC Generator

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Advanced [show]


Alexandre Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his golden hair. He has green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Alexandre was born in the east. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Persistence. Bonds: Rich, Attractive, Guardian, In love. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Alexandre Kitchur, Male Human Cleric 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Draconic, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10 pp.


Social Check DCs


Gurdis Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has several tiny aquamarine earrings on each ear.

Personality: Calm and collected, she is a well trained Stylist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gurdis hails from a village terrorized by goblins. Gurdis liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.

Motivation: Sabotage a competitor; and marry her sister to traveling adventurers

Ideals: Joker. Bonds: Rich, Job, Enemies, Nature, Family. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Gurdis Dankil, Female Dwarf Warlock 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Antinua Hanali, Female Elf [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has done her best to style her golden hair to look like a famous performer. This violet eyed northerner is not easily forgotten.

Personality: She is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Antinua grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Expand her business; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Antinua Hanali, Female Elf Rogue 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 4 (-3)14 (+2) 10 (+0)6 (-2)
Skills Deception +0, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: Jet (50 gp).


Social Check DCs


Melissa Dmitriyev, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow coat over a green low-cut shirt, and a deerstalker hat upon her head. Her skin is fair and her fingers are delicate and long. She keeps her chestnut hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Further she is a bit of a stoner and is frequently out of it.

History: Born to a Animal Trainer, her mother struggled to pay the bills. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical. Flaws: Insane, Addict. Bonds: Poor. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Melissa Dmitriyev, Female Half-Elf Bard 3
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. Deep blue spinel (900 gp). Smoky quartz (20 gp).


Social Check DCs

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