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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Anne Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'10". She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has white hair. She wears round tiny glasses practically rammed into her face.

Personality: Anne speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. Her father took her hunting and taught her how to get in the mind of other creatures. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her old friends

Ideals: Impeccable, Entrepeneur. Bonds: Nature, Adventurer, Slave. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Anne Honeypot, Female Halfling Bard 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)8 (-1) 11 (+0)11 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. His tied-back hair is brown. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a island tribe. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Fargrim Graybeard, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Deception +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 230 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Gennal Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. He wears a broad hat to cover his moderate length chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Shipwright in town.

History: He was born into a rich family. His mother was a soldier and died while he was still young. Gennal was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: To protect his home; and he is unsatisfied with his job

Bonds: Attractive, Job, Rich, Military, Guardian. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Gennal Stauffer, Male Half-Elf Aristocrat 2
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, History +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Anne Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has shaved her head bald. Her half smiles and gray eyes are beguiling and draw you in.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a font of random trivia from the lore and stories she has discovered

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Anne was born on a far northern island where she grew up under the tutelage of her father, an expert Weaver. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Anne Gracey, Female Human Rogue 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)5 (-3) 8 (-1)4 (-3)
Skills Animal Handling +1, Deception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp.


Social Check DCs

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