Názkûga Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears black leather gloves, a black jacket, and tight pants. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Názkûga liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army
Ideals: Optimist. Bonds: Attractive, Job, Military, Nature. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Raymond Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is red. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered dancing. He then took over the family business and is one of the better Miner for hire.
Motivation: Sabotage a competitor.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Religious. Occupation: Miner
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Theirastra Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has a slight overbite and is overall scrawny. With bright brown hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. She receives visions of the future at random moments
History: She was raised in a mountains tribe. She found a children's book about a Elf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has achieved small success as a Dyer.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature, Adventurer. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
Eggren Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black armored body suit, with a simple tan line shooting up and back down. Her scarlet crest is slicked back into a classic pompadour. Her eyes are gold and she is always smoking a pipe.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To prove her worth to the world; and to get a good night's sleep
Ideals: Persistence. Flaws: Impulsive, Disease, Insomniac. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!