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NPC Generator

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Advanced [show]


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" western man, he is wearing a long, green, dusty cloak. His black crest is long and unkept. He wears large thick round spectacles.

Personality: Azzakh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Azzakh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Impeccable, Gifted. Flaws: Ugly, Secretive, Insane. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Bard 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 8 (-1)17 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 5000 cp.


Social Check DCs


Shivering Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His fur is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He has always had a great fascination with Tabaxi culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Shivering Of Ale, Male Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 10 (+0)13 (+1) 5 (-3)12 (+1)
Skills Insight -1, Religion +3
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 pp. Iolite (80 gp).


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown cloak and cross-gartered blue stockings. He wears his golden hair up. He has gleaming, smiling blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Ploughman, Gardain learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Family, Criminal record. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Gardain Gorunn, Male Dwarf Fighter 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)5 (-3) 9 (-1)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Naal Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are amber and catlike.

Personality: He dislikes all the random violence that takes place in the east. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Pacifist, Athletic, Impeccable. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Naal Casilltenirra, Male Elf Aristocrat 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)4 (-3) 5 (-3)16 (+3)
Skills Insight -1, Performance +5
Senses Passive Perception 7
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp. Amethyst (130 gp).


Social Check DCs

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