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NPC Generator

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Advanced [show]


Beleth Swift, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a black top hat and black clothes. She has moderate length silver hair. Her eyes are silver and she is always smoking a pipe.

Personality: She is business-like. She takes instructions and follows them to the letter. She is afraid of women and trembles around them

History: When she was but 3 years old her parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Beleth's homeland. Beleth decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beleth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Professionalism, Fighting. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Beleth Swift, Female Tiefling Sorcerer 3
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)8 (-1) 16 (+3)8 (-1)
Skills Nature +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Clerebold Anderton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting brown shirt and pants. His red hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Poor, Slave. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Clerebold Anderton, Male Human Sorcerer 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp.


Social Check DCs


Dûgz Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. His red hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a white hat with a grey feather.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Dûgz Cooper, Male Half-Orc Wizard 2
Medium (6'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 360 gp. Amber (70 gp).


Social Check DCs


Godfrey Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of tridents on his belt, each one with a amber on the hilt. His white hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He now mingles about in high society.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Nature, Rich, Job. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Melancon, Male Half-Elf Expert 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 7 (-2)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs

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