Three Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and typically wears pastel cloth garments or leather armor. She has no fur. Her eyes, though not visible through her cowl, are green.
Personality: She loves telling others what to do and how they should feel about things. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Three was born on a far northern plains where she grew up under the tutelage of her mother, an expert Dilettante. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon.
Oriax Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is bristling with hidden weapons, mostly crossbows and rapiers. He wears a Stetson hat to cover his moderate length dark red hair. His eyes are gold and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 8 years old his parents immigrated from the north. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Job, Immigrant, Adventurer. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Bardryn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman wears skinny pants and wears a brown and grey robe with the hood down. Her clothes are grease stained in places. Her hair is cut close to her head. Her brown eyes have a joyful gleam in them most of the time.
Personality: She does not believe in betrayal or weakness as things to be tolerated. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Bardryn reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the south, certain she would find work there.
Motivation: She has a crush on the local Layabout; and she feels that her past leaves her morally obligated to help
Ideals: Justice. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Silent Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his orange fur to look like a famous performer. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and money/treasure
Ideals: Fighting, Athletic, Gifted. Bonds: Rich. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp. Blue quartz (5 gp).
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