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NPC Generator

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Advanced [show]


Kipper Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: Kipper was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Shy, Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Kipper Wildwander, Male Gnome Commoner 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. Pink pearl (140 gp).


Social Check DCs


Astar Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'6" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right hand appears badly burned and disfigured. He wears a colorful flower in his chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a Mortician, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Astar Guilt, Male Tiefling Warrior 1
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Dimble Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Dimble was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Dimble Oomtrowl, Male Gnome Bard 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)17 (+3) 8 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Silver pearl (160 gp).


Social Check DCs


Hunter Clapham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His brown hair has been sun bleached extensively. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Fletcher.

Motivation: To share knowledge with the world; and to be a bricklayer again

Ideals: Disciplined, Logical. Bonds: Attractive, Religious, Nature, Job. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Hunter Clapham, Male Human Adept 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Stealth +1
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Zircon (40 gp).


Social Check DCs

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