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NPC Generator

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Advanced [show]


Oriax Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his white hair in a pixie cut. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Oriax was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered south to less war torn lands. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Joker, Optimist. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Oriax Serenity, Male Tiefling Sorcerer 2
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)18 (+4) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Undercommon, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 390 gp.


Social Check DCs


Naal Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears yellow painted combat armor at almost all times, marred by teas. His silver hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Interpreter profession.

History: Naal was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Debt. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Naal Erenaeth, Male Half-Elf Warrior 2
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 7
Hit Points 7 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 6 (-2)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics -1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple +2

Possessions: 310 gp.


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His gray fur is knotted and matted. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Shifting was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shifting decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Shifting On the Water, Male Tabaxi Warrior 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Athletics +0, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Golden pearl (50 gp).


Social Check DCs


Loopmottin Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her brown hair is greasy and uncared for. Her thin eyebrows rest above her beady blue eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invites people to come help in her community garden.

History: A powerful necromancer made her what she is. Loopmottin was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Carpenter. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and her relatives are trying to arrange a marriage

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Loopmottin Garrick, Female Gnome Adept 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 6 (-2)17 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Terran, Halfling, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs

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