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NPC Generator

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Advanced [show]


Dean Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his auburn hair. His gray eyes peer out from beneath his deerstalker brown hat.

Personality: He has always had a great fascination with Half-Orc culture. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Half-Orc people; and he is greedy

Ideals: Professionalism. Flaws: Racist, Disease, PTSD. Bonds: Attractive. Occupation: Servant

Voice: Whispers

Attributes [hide]

Dean Clapham, Male Human Ranger 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 15 (+2)8 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. Brown-green garnet (110 gp).


Social Check DCs


Peter Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a faded coat and loose pants complete with feathered hat. His silver hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 5 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: He would like to get married and retire; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Slave, Immigrant, Family, Has a crush. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Peter Arnuanna, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)8 (-1) 13 (+1)11 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Baern Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His silver hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Carter, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Poor, Criminal record. Occupation: Seamstress

Voice: Smoker's lung

Attributes [hide]

Baern Balderk, Male Dwarf Fighter 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)7 (-2) 7 (-2)6 (-2)
Skills Persuasion +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Morana Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a well pressed and immaculate suit (or dress). Her moppish auburn hair is in a traditional bowl cut. She wears a mask on her face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is skeptical of what others tell her and is slow to trust.

History: Morana was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She ran away from her former home and has been making her living as a Dyer for the past few years.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Job, Attractive. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Morana Balderk, Female Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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