Cimer Light, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black painted combat armor at almost all times. He has done his best to style his purple hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.
History: A powerful brothel owner made him what he is. Through the years after Cimer was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cimer's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Cimer and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. Gold dragon comb with red garnet eye (300 gp).
Heather Asheton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered lance and tarnished sword as well. She wears her black hair up. Her gray eyes lackadaisically let the world flow into them.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Animals are drawn to her, and she is able to talk to them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted martial powers by her dying brother.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Justice, Gifted. Flaws: Mundane. Bonds: Religious. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp. Deep green spinel (150 gp).
Dagger Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, constantly wearing a pastel suit, white shirt, and green tie. Beneath his clothing is a huge mess of scar tissue. He wears his black fur down. His fierce hazel eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. A true patriot, Dagger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was always a brilliant, if unscrupulous mind. His mother was a soldier and died while he was still young. Dagger was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Logical. Flaws: Insane. Bonds: Slave, Military. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 4 Acid flasks.
Jarsali Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is physically well-built. Her white hair is knotted and matted. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.
History: She was born in the south, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She left for the south, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions; and retire the richest woman in the south
Ideals: Entrepeneur, Optimist. Flaws: Addict. Bonds: Religious, Immigrant. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 300 sp.
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