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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Myria Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy white pantaloons and a blue scarf. She has a slight overbite and is overall scrawny. Her auburn hair is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She also has developed a complete distrust of the Hunter profession.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Myria was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Myria's mother didn't care for her much, and the feeling was mutual. She struck the Bounty Hunter job and began her own company from there.

Motivation: Further expansion of business; and she has money and likes to spend it

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Myria Swiftwhistle, Female Halfling Aristocrat 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Simon Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His blonde hair is styled in orderly dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Simon hails from a village terrorized by dire rats. In his 10th year, his parents were killed by a dire rats raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of dire rats; and he has money and likes to spend it

Flaws: Addict, Selfish. Bonds: Immigrant, Rich, Enemies. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Simon Dalton, Male Human Bard 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 9 (-1)5 (-3) 12 (+1)8 (-1)
Skills Nature -1, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 120 gp.


Social Check DCs


Flame Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His black fur is heavily combed to the left. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Spy business at a young age. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Impeccable. Bonds: Adventurer, Job. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Flame Moon, Male Tabaxi Expert 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)5 (-3) 10 (+0)12 (+1)
Skills Investigation -1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Mordai Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt with thin grey vertical stripes and green pants. He carries a battered crossbow and tarnished bow as well. He keeps his chestnut hair in a pixie cut. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Mordai Dignity, Male Tiefling Barbarian 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs

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