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NPC Generator

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Advanced [show]


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Navigator does. His lavender fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Navigator business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Expand his business; and further expansion of business

Flaws: Shy, Fearful. Bonds: Job, Attractive. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Kite In the Wind, Male Tabaxi Aristocrat 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 9 (-1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 140 gp. Bloodstone (80 gp).


Social Check DCs


Sannl Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a deerstalker hat to hide her balding. Her skin is flawless and her violet eyes scan people very quickly.

Personality: A deeply religious woman she believes everything happens for a reason. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants to meet her childhood hero; and she uses money and sex appeal to get what she needs

Flaws: Disease. Bonds: Immigrant, Attractive, Religious, Rich, Adventurer. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Sannl Holderhek, Female Dwarf Warrior 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)8 (-1) 16 (+3)10 (+0)
Skills Nature +1, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 90 gp. Moss agate (5 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jasmine TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered longsword and tarnished flail as well. She keeps her auburn hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born at the edge of vast forest. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels that her past leaves her morally obligated to help; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Jasmine TellPenny, Female Halfling Sorcerer 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Half-Plate.


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his red hair in a flapper bob. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Tailor business at a young age. Charles was born on a far southern island where he grew up under the tutelage of his father, an expert Tailor. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Passionate. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Tailor

Voice: American accent

Attributes [hide]

Charles Hadlee, Male Human Paladin 2
Medium (5'8") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 14 (+2)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 180 gp.


Social Check DCs

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