Ortegar Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" western man, he is dressed in an above average manner. His red hair is cut short. His green eyes peer out from beneath his small white hat.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He believes the world needs to unite to get rid of illithids once and for all.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Fortune-teller soon after.
Motivation: A deep hatred of illithids; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Entrepeneur. Bonds: Attractive, Job, Enemies, Military. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp. 1 Banded mail.
Veit Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His black hair is matted, messy, and big. He wears a mask on his face.
Personality: Veit is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a Mayor, his mother struggled to pay the bills. Veit was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Veit decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Knight for hire.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Poor, Job. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Masterwork studded leather.
Hubert Blakely, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He very much looks the part of a Stableman. His hair is golden and very short. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Weaver father left him crippled. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Flaws: Disease, Insomniac. Bonds: Job, Attractive, Criminal record. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Juliana Hackney, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. She keeps her white hair in a flapper bob. Her eyes, though not visible through her cowl, are brown.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a font of random trivia from the lore and stories she has discovered
History: From birth she was tutored by a cruel and relentless mentor. When Juliana reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been saving her money to try and buy her sister's freedom.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Logical. Bonds: Attractive, Family, Mentor, Military. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 600 sp. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!