Malquis Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is portly but not overly obese. With bright blonde hair. She has gray eyes and a tan hat with a grey feather.
Personality: A deeply religious woman she believes everything happens for a reason. She is a logical person and will generally grow upset if things defy logic and science.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Logical, Gifted. Bonds: Adventurer, Religious, Job. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Mozikth Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. He has done his best to style his gold crest to look like a famous performer. His gold eyes are passionate and lively.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Mozikth hails from a village terrorized by giants. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he'd like to take his coworkers down a peg
Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp. Chrysoberyl (50 gp).
Pyntle Welber, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears rags and sports a simple walking cane and is in decent physical shape. She wears a colorful flower in her blonde hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of southern immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pyntle took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with her childhood friend; and nothing but the best is good enough for her
Ideals: Impeccable. Bonds: Poor, Attractive, Adventurer, Immigrant, Nature. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Fragrant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he sports pastel clothing, slightly heavier than average wear, and is pretty ugly. His black fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Fragrant was born in the west. At a young age he loved to build and create. A freak accident while working with his Layabout father left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
