Sariel Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She carries a battered monstrous two handed axe and tarnished greataxe as well. She sports golden long hair. This gray eyed northerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Sariel embodies much of what other species detest in the Elves. She is a font of random trivia from the lore and stories she has discovered
History: Sariel was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Baker they were divorced and she won custody of their daughter. She worked as a Mason, and she later adopted a second daughter.
Motivation: Regain custody of her daughter.
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 6 (-2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Anne Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and has a large violet mantle and cape that has been intricately interwoven into her grey robe. Her white hair is unkempt and raggedy. Her eyes are violet and she is always smoking a pipe.
Personality: She is a hateful person. She taunts others and blames them for her problems. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Anne was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Anne's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's attracted to the PC; and she's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Anselm Wilberforce, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length black hair. His green eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Flaws: Selfish, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. Blue quartz (12 gp). 1 Darkwood Shield.
Robbie Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly bows and ceremonial daggers. She has red hair. She has gleaming, smiling green eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered writing. She hasn't been sleeping well lately.
Motivation: She is terrified, and will act out of fear; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted, Artistic. Flaws: Insomniac, Fearful. Bonds: Criminal record. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!
