Makaria Strength, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tight fitting black shirt and pants. Her black hair is unkempt and raggedy. She is baby faced.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is harsh and unforgiving.
History: Makaria was born the youngest of three triplets. Through the years after Makaria was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Makaria's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Makaria and her spouse have recently divorced.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Family. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Mary Barclay, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears many layers of old clothing at all times. She has a hunchback. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Mary lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Family. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Galinndan Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'2" southern man, he is wearing colorful clothing, dressed as a Healer. He wears a small hat to hide his balding. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Sage again; and he's attracted to the pc
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 80 gp.
Mozikth Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is white and very short. His gold eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Mozikth lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Mozikth and his spouse have recently divorced.
Motivation: To settle down with his crush; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Family, Has a crush. Occupation: Body Guard
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Red-brown spinel (110 gp).
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