Dreali Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses like a well dressed Shepherd does. His golden hair is still thick. His green eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Joker. Flaws: Disease. Bonds: Job, Religious, Adventurer. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Peridot (50 gp). 1 Banded mail.
Fallond Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man is dressed in an above average manner. His chestnut hair is braided into rings. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of eastern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 19 (+4) | 5 (-3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1300 sp. Malachite (11 gp). Golden pearl (100 gp).
Sun Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'0", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His beige fur is long and unkept. His blue eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Nature, Job. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 gp.
Mary Tewksbury, Female Human [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries bows. She keeps her long black hair kept up in a rat tail. Her thin eyebrows rest above her beady violet eyes.
Personality: Mary is depressed about a lot of things. She tends to be a nihilist. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She has had some formal poetry training, and achieved minor success. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Fighting, Artistic. Flaws: Ugly, Depressed, Shy. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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