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NPC Generator

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Advanced [show]


Three Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society and is in decent physical shape. She wears her gray fur down. Her copper unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast desert. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Job, Nature. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Three Of Wine, Female Tabaxi Ranger 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)7 (-2) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs


Krimmon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His blonde hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Actor, who enjoyed hunting, Krimmon was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Krimmon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Insomniac. Bonds: Enemies, Nature, In love. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Krimmon Goodearth, Male Halfling Commoner 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 330 gp. 3 Tanglefoot bags.


Social Check DCs


Ovina Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple violet line shooting up and back down. She carries a battered pickaxe and tarnished flail as well. Her black hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are hazel.

Personality: She is witty, but her monotone delivery comes off as unnerving She invites people to come help in her community garden.

History: She was born in the north, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Joker, Philantrophist. Bonds: Immigrant. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Ovina Strongheart, Female Dwarf Aristocrat 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)8 (-1) 14 (+2)2 (-4)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp. Chrysoberyl (40 gp).


Social Check DCs


Dalaba Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing the road beaten gear of a warrior. Her chestnut hair is wavy and long. She has a dull look in her amber eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She pushes her goals aggressively. She is also a coward if confronted.

History: Born in the east to a Ruler, Dalaba learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is wracked by social anxiety; and she is unsatisfied with her job

Ideals: Fighting, Justice. Flaws: Ugly, Fearful, Secretive. Bonds: Job. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Dalaba Folkor, Female Gnome Warlock 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs

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