Falkrunn Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports a flattop hair cut. Her green unseeing eyes seem to look past you.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A true patriot, Falkrunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her mother was called into army service. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found; and she wants nothing more than to rejoin the army
Flaws: Disease, Shy. Bonds: Poor, Military, Family. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Cockaby Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His hair is short and white. He has a dull look in his green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to trick people and travel the world for free.
Motivation: To clean up the streets; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Family, Criminal record, Guardian. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 150 gp. Jade (140 gp). 1 Masterwork Common Melee.
Roge Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his brown robe. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.
History: He was born at the edge of vast forest. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.
Motivation: He has a crush on the local Shepherd; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Nature, Has a crush, Rich. Occupation: Miller
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 12 (+1) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Zepar Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy. His white eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the west to a Actor, Zepar learned a great deal about his father's area of expertise. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a sellsword again
Ideals: Entrepeneur, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Actor
Voice: French accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Aquan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Chrysoberyl (60 gp).
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