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NPC Generator

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Advanced [show]


Rolf Hamilton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears a brown costume with the symbols of luck on his torso. His hair is cut close to his head. This green eyed southerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Rolf was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up falchion and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Nature. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Rolf Hamilton, Male Human Commoner 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 5 (-3)9 (-1) 14 (+2)12 (+1)
Skills Religion +1, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 90 pp.


Social Check DCs


Leucis Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky green painted plate armor. His hair, while still mostly dark red, has prominent grey streaks. He has gleaming, smiling silver eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer, Job. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Leucis Mystery, Male Tiefling Fighter 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is always cut to a buzz. His thin eyebrows rest above his beady amber eyes.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Layabout.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Flaws: Ugly. Bonds: Adventurer, Rich, Job, Religious. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

John Hartford, Male Human Rogue 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 12 (+1)9 (-1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Koeth Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He dresses well, typically a more casual-formal manner. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Koeth Casilltenirra, Male Half-Elf Wizard 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp.


Social Check DCs

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