Antinua Mystralath, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She is tall, broad shouldered and powerfully built. She is bald on top and has large silver tufts of hair around her ears. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Antinua hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born at the edge of vast mountains. Antinua abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 5 (-3) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 250 gp. 1 Chain shirt.
Ahrim Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Brewer. His hair is cut close to his head. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. He's since become an addict/alcoholic.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Addict, Antagonistic. Bonds: Attractive, Religious, Rich, Criminal record. Occupation: Brewer
Voice: German accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 7 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Jacoba Branson, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She carries with her a set of whips on her belt, each one with a opal on the hilt. She has wavy red hair. Her face is covered beneath a completely black helmet.
Personality: She is overprotective of those who hire her services. She also has developed a complete distrust of the Ploughman profession.
History: She got into the Weaver business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Weaver soon after.
Motivation: She'd like to take her coworkers down a peg; and to protect her home
Ideals: Fighting. Bonds: Guardian, Job, Criminal record. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 15 (+2) | 3 (-4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 8000 cp.
Aerdeth Goltorah, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears a broad hat to cover his moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to be a dyer again
Ideals: Athletic. Flaws: Ugly, Impulsive, Mundane. Bonds: Job. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1200 sp.
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