Merihim Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is lengthy. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Seraphina Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is typically in her Laborer uniform. Her moppish red hair is in a traditional bowl cut. Her green eyes are passionate and lively.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Seraphina was born in the west. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She inherited the family business which she has now maintained for 7 years.
Motivation: To be a Merchant again; and she'd like to take her coworkers down a peg
Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Star rose quartz (70 gp). Obsidian (12 gp).
Traulam Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a long, violet cloak. She keeps her blonde hair in a pixie cut. She wears large thick round spectacles.
Personality: She exudes charisma. She is a tour de force of persuasion. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She moves from town to town, unable to find a place to settle.
Motivation: She uses money and sex appeal to get what she needs; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Flaws: Hedonist. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Servant
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 gp. Freshwater pearl (15 gp).
Portia Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many grey ritualistic tattoos. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair has been sun bleached extensively. She has gleaming, smiling brown eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not believe in violence as a means to an end. She is a dedicated Fletcher but believes her peers are too gung-ho.
History: Portia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her childhood dream was to be a Architect, but she was a colossal failure. She's also a talented Architect, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she feels threatened by others
Ideals: Joker, Pacifist. Flaws: Fearful. Bonds: Poor, Job. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Alchemist’s fire.
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