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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mardnab Garrick, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a tight fitting blue shirt and pants. Her red hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her father raised her in a mountain cabin. She was an athlete and attended two major summer competitions. She never won. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Criminal record, Nature. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mardnab Garrick, Female Gnome Adept 1
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp. Coral (70 gp).


Social Check DCs


Hunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean brown cloak covering his clean studded leather, he is not a threatening figure. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise gray. His teeth are white and perfect.

Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Adventurer. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Hunter Hayhurst, Male Human Aristocrat 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)7 (-2) 10 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mreksh Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His scarlet crest is smooth and relatively long. His eyes are red and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Ploughman, Mreksh learned a great deal about his father's area of expertise. Mreksh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Greedy. Bonds: Rich, Job, Nature. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Mreksh Shestendeliath, Male Dragonborn Barbarian 3
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)6 (-2) 11 (+0)16 (+3)
Skills Investigation +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Shadow In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her yellow fur is slicked back into a classic pompadour. She wears an eyepatch.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Shadow is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: Expand her business; and to unite with her brother

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shadow In the Wind, Female Tabaxi Aristocrat 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp. Azurite (16 gp).


Social Check DCs

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