Giselle Brandon, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally shirtless and showing off her tattooed chest. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of drow once and for all.
History: Giselle was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She now spends her time doing works of charity.
Motivation: She has a rivalry with the Church that dominates her actions; and revenge
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job, Religious. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 330 gp.
Corkitron Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a white suit, brown shirt, and violet tie. He has moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Corkitron is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: Corkitron hails from a village terrorized by dire rats. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He left for the west, certain he would find work there.
Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Logical. Flaws: Depressed. Bonds: Enemies, Immigrant, Family. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Fax Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying gold crest a little too much giving a sharp gold color. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Fortune-teller in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: To end his boredom; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Ugly, Mundane. Bonds: Immigrant, Job, Rich. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1500 sp.
Irann Almeida, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she very much looks the part of a Bookbinder. Her deerstalker hat is riddled with cuts and holes. Her eyes are gray and catlike.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is afraid of women and trembles around them
History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Bookbinder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Job, Criminal record, Poor. Occupation: Bookbinder
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 50 gp. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!