Rangrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He wears a well pressed and immaculate suit (or dress). His auburn hair and beard is wavy and long. He has several tiny amber earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: When he was but 8 years old his parents immigrated from the south. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable.
Ideals: Justice, Logical. Bonds: Rich, Criminal record, Immigrant. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Hematite (5 gp). 3 Alchemist’s fire.
Flame Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is cut close to his head. His copper eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Flame took refuge in the large cave and found the beat up trident and armor he uses now. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and an old rival family wants him found
Ideals: Gifted. Flaws: Selfish. Bonds: Nature, Job, Family. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.
Andraste Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her silver hair has been sun bleached extensively. She has several tiny topaz earrings on each ear.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She plays an instrument quite well.
History: Andraste was born in the south. At a young age she loved to build and create. In her 11th year, her parents were killed by a illithids raid, leaving Andraste alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many illithids want her driven away
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +0
Possessions: 90 gp. Banded agate (10 gp).
Senteq Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His red hair is cut short. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great joy in being the best Tanner in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Greedy, Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 6000 cp.
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