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NPC Generator

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Advanced [show]


Savaran Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of maces, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her crest is greying and her face has many wrinkles. Her eyes are red and catlike.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with finding treasure.

History: Savaran was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Optimist. Bonds: Adventurer, Poor, Family. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Savaran Yarjerit, Female Dragonborn Barbarian 3
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Nature +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Grom Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black tunic with brown highlights, and long red pants that bunch up around his shoes. He has a small bristly mustache and wavy blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Slave Trader business at a young age. He was taken from his home at a very young age. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Impeccable. Flaws: Mundane. Bonds: Criminal record, Job, Slave. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Grom Marleigh, Male Half-Orc Paladin 2
Medium (6'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp.


Social Check DCs


Dûsh Clinton, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy auburn hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He feeds upon the attention of others.

History: Dûsh was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he is greedy

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Rich, Guardian. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Dûsh Clinton, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 18 (+4)6 (-2)
Skills Investigation +5, Medicine +6
Senses Passive Perception 14
Languages Common, Orc, Terran, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp.


Social Check DCs


Tomph Compton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears baggy white pantaloons and a violet scarf. She is portly but not overly obese. Her moppish golden hair is in a traditional bowl cut. Her hazel eyes peer out from beneath her wide-brimmed white hat.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Athletic, Joker. Flaws: Greedy. Bonds: Immigrant, Job. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Tomph Compton, Female Half-Orc Expert 1
Medium (5'1") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)5 (-3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp. 1 Antitoxin.


Social Check DCs

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