Borun Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'11". He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.
Motivation: Expand his business.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Infernal, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 gp.
Eberdeb Pingun, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tan collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Eberdeb will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Eberdeb was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Ghûra Rutherford, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is drawn into a tight pony tail with a card scrunchie. His thin eyebrows rest above his beady brown eyes.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Ghûra lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Tanner job and began his own company from there.
Motivation: Further expansion of business; and a rival would like him out of the picture
Flaws: Ugly. Bonds: Job, Criminal record, Family, Nature. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 1000 cp. Jet (40 gp).
Travok Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a brown and black robe with the hood down. His auburn hair has been sun bleached extensively. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Attractive, Military. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +0
Possessions: 140 gp. Star rose quartz (60 gp).
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