Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His fur is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.
History: He was born in the south. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Flaws: Shy, Hedonist, Racist. Bonds: Attractive, Immigrant. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Trail Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is typically in her Carpenter uniform. She is muscular with a powerful set of arms. She wears a colorful flower in her white fur. Her copper unseeing eyes seem to look past you.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A powerful wizard made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. She struck the Carpenter job and began her own company from there.
Motivation: Expand her business; and balancing her hectic life and new carpenter responsibilities is difficult
Ideals: Optimist. Flaws: Disease. Bonds: Job, Attractive, Mentor. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. Jade (110 gp).
Heian Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Mercenary uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the west to a Mercenary, Heian learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Opinionated, Professionalism. Bonds: Job, Attractive. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Superior lock.
Elysande Axton, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She has a large brown mantle and cape that has been intricately interwoven into her black robe. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in the north, but her parents moved at a very young age to the south. Her parents enrolled her in a Monk school at a young age so that she could practice her necromantic talents. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants her loneliness to end; and to reunite with her old friends
Ideals: Gifted. Bonds: Family, Adventurer, Immigrant, Has a crush. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 20 gp. Rock crystal (20 gp).
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