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NPC Generator

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Advanced [show]


Eiravel Meliamne, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is slicked back into a classic pompadour. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. A gifted student he started as a Performer, but he got bored and became a Sage. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Expand his business.

Ideals: Optimist, Logical. Bonds: Poor, Nature, Job. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Eiravel Meliamne, Male Elf Monk 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Celestial, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Habor Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries crossbows. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are gold.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Habor studied abroad. When Habor reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: In love, Military. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Habor Art, Male Tiefling Rogue 1
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)15 (+2) 16 (+3)7 (-2)
Skills Intimidation +0, Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Red-brown spinel (160 gp).


Social Check DCs


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey shirt with thin yellow vertical stripes and brown pants. His black hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Banker, Bertram learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is unsatisfied with his job; and to be a animal trainer again

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Bertram Marlowe, Male Human Ranger 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +2, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Amethyst (140 gp). Onyx (70 gp).


Social Check DCs


Kathra Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She has a slight overbite and is overall scrawny. Her hair is golden and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is a font of random trivia from the lore and stories she has discovered

History: Kathra was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and several ex partners dislike her way of doing things and want revenge

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Kathra Graybeard, Female Dwarf Warrior 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs

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