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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Spear On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears silk and lounges about seductively, she is not a threatening figure. Her yellow fur is braided into rings. Her eyes are green and catlike.

Personality: Confrontational and typically high on some drug or another. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother.

Flaws: Addict. Bonds: Attractive, Family, Military, Poor. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Spear On the Water, Female Tabaxi Druid 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp.


Social Check DCs


Ella Addington, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'7" and tends to wear a brown poncho over her likewise colored trousers and shirt. Her blonde hair is matted, messy, and big. Her green eyes dart from person to person.

Personality: Her tongue was cut out and she uses sign language. She is a font of random trivia from the lore and stories she has discovered

History: She was always a brilliant, if unscrupulous mind. Her first spouse was a Tailor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is untrained/undisciplined, which makes her dangerous.

Motivation: An old rival family wants her found; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Family. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Ella Addington, Female Human Commoner 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Trym Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. She is an epitome of beauty. Her blonde hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also is a firm believer in the womanly ideal.

History: Trym was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Balancing her hectic life and new Fisher responsibilities is difficult.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Job, Guardian. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Trym Sunmeadow, Female Halfling Commoner 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)4 (-3) 11 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Harbek Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His auburn hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Locksmith for hire.

Motivation: To be a Bowyer again; and wants to open a new tavern

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant, Job. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Harbek Balderk, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)8 (-1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp.


Social Check DCs

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