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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Therai Absence, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape, and is pretty ugly. His hair, while still mostly black, has prominent grey streaks. He has red eyes and a green hat with a pastel feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.

History: He was born in a small forest village. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to clean up the streets

Ideals: Professionalism. Flaws: Ugly. Bonds: Guardian, Nature, Rich. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Therai Absence, Male Tiefling Rogue 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 7 (-2)9 (-1)
Skills Nature +4
Senses Passive Perception 8
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Three Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. She sports a flattop fur cut. Her eyes are copper and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has worked as a Weaver like her mother before her.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich, Job, Debt. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Three Blossom, Female Tabaxi Wizard 1
Medium (4'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills History +3, Stealth +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. Red spinel (90 gp).


Social Check DCs


Quilla Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A 3'1" northern woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her chestnut hair up. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She takes great joy in being the best Dyer in town.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 8 years.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Job, Religious. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Quilla Murnig, Female Gnome Commoner 2
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)6 (-2) 9 (-1)8 (-1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Avice Marlee, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Map Maker uniform. She has a moderate pudge and is not very fit. She wears her chestnut hair down. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the north to a Map Maker, Avice learned a great deal about her father's area of expertise. She dropped out of school to support her sick father, and resented it. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and many gnolls want her driven away

Ideals: Philantrophist, Logical. Bonds: Job, Enemies, Family. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Avice Marlee, Female Human Warlock 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)11 (+0) 12 (+1)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs

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