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NPC Generator

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Advanced [show]


Karash Home, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise green. His teeth are white and perfect.

Personality: Karash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: Karash was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He was granted necromantic powers by his dying sister.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Karash Home, Male Half-Orc Cleric 2
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)7 (-2) 11 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 260 gp.


Social Check DCs


Malquis Nagel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her white hair, when down, is lengthy. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is obsessed with her god.

History: Born to a pair of adventurers, Malquis grew up listening to her father's many stories. Through the years after Malquis was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Malquis's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She would like to get married and retire; and she has passion for adventuring and risk

Flaws: Emotional, Antagonistic. Bonds: Religious, Adventurer, Has a crush. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Malquis Nagel, Female Half-Elf Wizard 1
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +0, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Duvamil Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'6" and wears a robe, a symbol of luck around her neck, and a shortspear on her belt. Her left hand appears badly burned and disfigured. She has wavy chestnut hair. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invites people to come help in her community garden.

History: Duvamil was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duvamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Duvamil Wildwander, Female Gnome Monk 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Jacoba Mitchell, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a faded coat and loose pants complete with broad hat. She has a long chestnut ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hasn't been sleeping well lately.

Motivation: Wants to raise her children well; and doesn't want to be a armorer and was forced into it by her family

Ideals: Gifted. Flaws: Addict, Insomniac. Bonds: Rich, Family. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jacoba Mitchell, Female Human Wizard 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp. Deep green spinel (40 gp).


Social Check DCs

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