Glim Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. He has a long golden beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in a small mountains village. He moved from fad to fad and when he turned 15 he discovered dancing. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He is unsatisfied with his job; and wants his loneliness to end
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Detective
Voice: Sensual and smooth
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp. Red-brown spinel (80 gp).
Fibblestib Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, constantly wearing a blue suit, black shirt, and brown tie. His black hair and beard is wavy and long. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Fibblestib and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fibblestib discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fibblestib fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Poor, Job. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Chrysoberyl (120 gp).
Ranala Garrick, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She is an epitome of beauty. Sporting a golden mohawk this woman's hair draws a lot of attention. Her green eyes lackadaisically let the world flow into them.
Personality: A deeply religious woman she believes everything happens for a reason. She does not believe in violence as a means to an end. She is a dedicated Architect but believes her peers are too gung-ho.
History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is compelled to act according to her religious beliefs; and she's in love
Ideals: Pacifist. Bonds: Attractive, Religious, Nature, Has a crush. Occupation: Architect
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Raymond Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has gleaming, smiling amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: He got into the Bricklayer business at a young age. His childhood dream was to be a Guard, but he was a colossal failure. He hasn't been sleeping well lately.
Motivation: He has a crush on the local Guard; and he wants to get laid
Ideals: Joker, Pacifist. Flaws: Insomniac. Bonds: Job, Has a crush. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!