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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of bows on his belt, each one with a emerald on the hilt. His brown fur is singed and shortened. His blue eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Shivering Wind, Male Tabaxi Expert 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emerald Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, pastel cloak. She wears a colorful flower in her brown fur. She is very pretty but has cold, dead eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Born to a Engraver, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.

Motivation: She wants revenge against gnolls; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Bonds: Attractive, Nature, Poor, Criminal record, Enemies. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Emerald Wind, Female Tabaxi Ranger 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Zook Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His hair is short and chestnut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Zook embodies much of what other species detest in the Gnomes. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a slaver, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Zook and his spouse have recently divorced.

Motivation: He feels threatened by others; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Mentor, Nature. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Zook Scheppen, Male Gnome Aristocrat 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)3 (-4) 9 (-1)10 (+0) 7 (-2)8 (-1)
Skills Persuasion +1, Stealth -2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged -2 / 1d4-4, Grapple -2

Possessions: Freshwater pearl (7 gp).


Social Check DCs


Robert Skelton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear brown clothing when he does not wear armor. His red hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Priest.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Job, Family, Adventurer. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Robert Skelton, Male Human Barbarian 2
Medium (6'0") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 pp.


Social Check DCs

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