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NPC Generator

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Advanced [show]


Elizabeth Churchill, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is well dressed, but even with her fine clothing she looks run-down. Her black hair is cut short with large spiked bangs in the front. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village she learned the ways of the warrior from her father. Elizabeth was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Elizabeth decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Elizabeth Churchill, Female Human Monk 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Darkwood Buckler.


Social Check DCs


Adran Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his blonde hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and seeks redemption

Ideals: Joker. Flaws: Disease. Bonds: Mentor, Adventurer, Criminal record. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Adran Ilphelkiir, Male Elf Fighter 2
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)15 (+2) 10 (+0)9 (-1)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Torinn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. His blue crest is knotted and matted. He wears a mask on his face.

Personality: He has always had a great fascination with Half-Elven culture. He does not trust anyone and sleeps with one eye open.

History: Torinn lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Courier, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well.

Flaws: Racist, Insomniac, Disease. Bonds: Family. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Torinn Nemmonis, Male Dragonborn Adept 1
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 300 sp.


Social Check DCs


Immeral Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, and is pretty ugly. He keeps his auburn hair in a flapper bob. He has amber eyes and a yellow hat with a brown feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Immeral and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Immeral discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Immeral fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Greedy, Disease. Bonds: Adventurer, Religious. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Immeral Jordan, Male Half-Elf Warlock 2
Medium (5'2") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 7 (-2)9 (-1)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 80 gp.


Social Check DCs

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