Serpent Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman wears an entirely brown suit with tan socks and a vest with buckled shoes. Her clothes are grease stained in places. Her fur is yellow and curly. Her eyes are a pleasant yellow.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She has a minor phobia of water and hates getting wet.
History: She was raised in a white middle class family as the only child. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She left for the east, certain she would find work there.
Motivation: She is wracked by social anxiety; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Flaws: Fearful, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Good lock.
Vanchu Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear white clothing when she does not wear armor. Her long auburn hair reaches down to her waist. Her gray eyes peer out from beneath her feathered white hat.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Vanchu hails from a village terrorized by illithids. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She seems to be bored by most things; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 6 (-2) | 4 (-3) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 800 sp. 1 Masterwork Heavy steel shield.
Birel Berevan, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she very much looks the part of a Carpenter. Her golden hair, when down, is lengthy. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Birel isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Birel grew up listening to her father's many stories. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She has dedicated herself to building a better kind of golem.
Motivation: She has passion for adventuring and risk; and she is unsatisfied with her job
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Red spinel (90 gp).
Millicent Huckabee, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is well kept. She wears a mask on her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. A freak accident while working with her Priest mother left her crippled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 6 (-2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +4
Possessions: 2 Holy water.
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