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NPC Generator

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Advanced [show]


Lone Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel vest and prefers white and green shirts. Her boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her black fur is unkempt and raggedy. She is baby faced.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Mayor and found it very stressful. She has achieved small success as a Mayor.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Flaws: Ugly, Hedonist, Disease. Bonds: Poor, Job. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Lone Of Claws, Female Tabaxi Paladin 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp.


Social Check DCs


Bertram Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. His long red hair reaches down to his waist. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Bertram Tallfellow, Male Halfling Barbarian 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Mamnen Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears black cloth garments or leather armor. His black hair is smooth and relatively long. His eyes are white and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mamnen is combative with any and all who dare try his patience in the slightest.

History: Born in the north to a Detective, Mamnen learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he is unsatisfied with his job

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Job, Slave. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Mamnen Kindness, Male Tiefling Barbarian 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)14 (+2) 10 (+0)13 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 300 sp.


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He has moderate length silver hair. His amber eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his mother was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by goblins. Eberk was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is content; and he seems to be bored by most things

Flaws: Shy, Mundane. Bonds: Criminal record, Military, Enemies. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Eberk Holderhek, Male Dwarf Expert 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs

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