Jo Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is heavily combed to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She also has developed a complete distrust of the Carpenter profession.
History: She was raised in a white middle class family as the only child. Jo liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Mundane. Bonds: Job, Nature. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Flame Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a pastel vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur is lavender and curly. Her fierce yellow eyes like to dwell on things.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. The war was a terrible time for her, and Flame does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She loathes her own lifestyle.
Flaws: Ugly, Shy, Depressed. Bonds: Military, Rich. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 200 sp. Citrine (40 gp). 3 Tanglefoot bags.
Sarah Merton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Bather. Her auburn hair, when down, is lengthy. Her eyes are green and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is a logical person and will generally grow upset if things defy logic and science.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Bather and found it very stressful. She has worked as a Bather like her mother before her.
Motivation: Balancing her hectic life and new Bather responsibilities is difficult; and marry her sister to traveling adventurers
Ideals: Logical, Gifted. Bonds: Immigrant, Enemies, Job, Family. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Trynnicus Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green costume with the symbols of his god on his torso. He has dyed his greying black crest a little too much giving a sharp black color. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a pair of adventurers, Trynnicus grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.
Motivation: Meet up once more with his childhood friend.
Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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