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NPC Generator

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Advanced [show]


Seven On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her fur, while still mostly lavender, has prominent grey streaks. She has several tiny sapphire earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She is the product a well kept family trust fund and as such has never really known need. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has money and likes to spend it; and retire the richest woman in the west

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Seven On the Water, Female Tabaxi Warrior 1
Medium (4'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 8 (-1)8 (-1) 9 (-1)9 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp. Chrysoprase (40 gp). 1 Darkwood Buckler.


Social Check DCs


Makaria Principle, Female Tiefling [Permalink]

Personal [hide]

Description: 4'7" and muscular, this western woman wears a lot of dark rich colors, with gold accents. She wears a small hat to hide her balding. She wears large thick round spectacles.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is lazy, self-centered, vain, and jealous.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.

Motivation: Money/treasure; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Makaria Principle, Female Tiefling Paladin 2
Medium (4'7") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 11 (+0)18 (+4)
Skills Performance +6, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Tomph Shirley, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'1" and wears a faded coat and loose pants complete with small hat. Her red hair is well kept. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a criminal king-pin and mafia family Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Tomph's homeland. Tomph decided to take the middle way and become a bodyguard. She used her abilities to trick people and travel the world for free.

Motivation: Wants to raise her children well; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Family. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Tomph Shirley, Female Half-Orc Paladin 1
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 4 (-3)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 50 gp.


Social Check DCs


Havilar Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing a long, black cloak. Her blue crest is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Havilar was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: She is unsatisfied with her job; and a need for knowledge about a nearby landmark

Flaws: Insane, Disease, Racist. Bonds: Attractive, Adventurer, Job. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Havilar Vangdondalor, Female Dragonborn Expert 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: Amethyst (150 gp).


Social Check DCs

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