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NPC Generator

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Advanced [show]


Naeris Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears violet leather gloves, a violet jacket, and tight pants. His hair is silver and very short. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Naeris took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Naeris Gracey, Male Half-Elf Fighter 1
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)10 (+0) 11 (+0)7 (-2)
Skills Medicine +2, Performance +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Cressel Death, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair has been sun bleached extensively. His eyes are gold and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: He got into the Interpreter business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He left for the south, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and expand his business

Ideals: Persistence, Gifted. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Cressel Death, Male Tiefling Fighter 1
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 11 (+0)8 (-1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Cloud Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur is still thick. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Cloud Treat, Male Tabaxi Bard 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)13 (+1) 8 (-1)13 (+1)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1 Darkwood Buckler.


Social Check DCs


Tatyan Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a card on it. Her crest, while still mostly scarlet, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her job bores her to no end. She has decided to make it more interesting.

History: Born in the east to a Marshal, Tatyan learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tatyan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tatyan. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to meet her childhood hero.

Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer, Job. Occupation: Marshal

Voice: German accent

Attributes [hide]

Tatyan Verthisathurgiesh, Female Dragonborn Commoner 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)15 (+2) 7 (-2)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 8
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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