Sun Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His yellow fur, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Rich, Mentor. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 gp. 1 Breastplate.
Tim Wedgwood, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'2" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.
History: Tim lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and to reunite with his absent mother
Ideals: Gifted, Persistence, Entrepeneur. Bonds: Family. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 120 gp.
Don Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of the sun god on his torso. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His auburn hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Servant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 cp.
Williamina Toti, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. Her brown hair is lengthy. She has gleaming, smiling blue eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. A true patriot, Williamina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in a small village she learned the ways of the warrior from her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Williamina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Williamina. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is wracked by social anxiety; and a rival would like her out of the picture
Ideals: Fighting, Justice. Flaws: Secretive, Fearful. Bonds: Military, Criminal record. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 320 gp.
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