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NPC Generator

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Advanced [show]


Damien Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is short and brown. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Mercenary, who enjoyed hunting, Damien was taken on many hunting expeditions. A gifted student he started as a Mercenary, but he got bored and became a Navigator. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a navigator and was forced into it by his family

Ideals: Persistence, Professionalism. Bonds: Nature, Job, Family. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Damien Shadowquick, Male Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 10 (+0)6 (-2) 11 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 400 sp.


Social Check DCs


Valafar Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black coat over a brown low-cut shirt, and a small hat upon his head. His blue hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Valafar Cryptic, Male Tiefling Warlock 1
Medium (6'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 80 gp. Freshwater pearl (11 gp). 1 Chain shirt.


Social Check DCs


Einkil Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of strength around his neck, and a hammer on his belt. He has a long golden beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Einkil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting, Entrepeneur. Flaws: Shy, Fearful. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Einkil Holderhek, Male Dwarf Paladin 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills Athletics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp. Deep blue spinel (300 gp). 1 Banded mail.


Social Check DCs


Heather Axton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is golden and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is harsh and unforgiving.

History: She served in the navy to pay for her family's outstanding loans. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Insane, Shy, Antagonistic. Bonds: Military. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Heather Axton, Female Human Aristocrat 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)4 (-3) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Brown-green garnet (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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