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NPC Generator

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Advanced [show]


Ranala Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is renowned for her bright tan dresses and hats. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Ranala grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting. Bonds: Guardian, Slave, Adventurer. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Ranala Garrick, Female Gnome Barbarian 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)13 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 140 gp. Azurite (8 gp).


Social Check DCs


Lamlis Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a violet vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long brown beard with little hanging trinkets. He has brown eyes and a violet hat with a blue feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature, Criminal record. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Lamlis Hildenman, Male Half-Elf Warlock 3
Medium (5'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Elven, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 11000 cp. 1 Antitoxin. 4 Holy water. 4 Holy water.


Social Check DCs


Trey Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a yellow shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His brown hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south, but his parents moved at a very young age to the west. After coming to the age of reason, Trey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Trey Kane, Male Half-Elf Warlock 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 9 (-1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 400 sp.


Social Check DCs


Mozikth Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black crest is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.

Personality: Mozikth wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Guard and found it very stressful. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Mozikth Wivvyrholdalphiax, Male Dragonborn Ranger 2
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)4 (-3) 9 (-1)7 (-2)
Skills Medicine +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Amethyst (160 gp). Rock crystal (30 gp).


Social Check DCs

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