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NPC Generator

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Advanced [show]


Vondal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He is physically well-built. His black hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Vondal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Military, Religious. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Vondal Goldfinder, Male Dwarf Druid 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)14 (+2) 5 (-3)14 (+2)
Skills Intimidation +4, Stealth +0
Senses Passive Perception 7
Languages Common, Dwarven, Auran, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 10000 cp. 1 Good lock.


Social Check DCs


Peter Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His deerstalker hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the north. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Retire the richest man in the north; and to find somewhere to settle down

Ideals: Entrepeneur, Pacifist. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Peter Sandoval, Male Half-Elf Aristocrat 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 6 (-2)10 (+0)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Jet (90 gp).


Social Check DCs


Alvyn Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin white vertical stripes and black pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He has several tiny jet earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing music.

History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable. Bonds: Rich, Attractive, Mentor. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Alvyn Albaratie, Male Gnome Ranger 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Orc, Draconic
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Deep green spinel (100 gp).


Social Check DCs


Cressel Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of strength on his torso. He has a slight overbite and is overall scrawny. He keeps his long purple hair kept up in a rat tail. His red eyes peer out from beneath his wide-brimmed green hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Barrister business at a young age. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Meet up once more with his childhood friend; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Job, Enemies, Adventurer. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Cressel Intellect, Male Tiefling Ranger 2
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)18 (+4) 5 (-3)7 (-2)
Skills Acrobatics +2, Intimidation +0
Senses Passive Perception 7
Languages Common, Aquan, Elven, Auran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 310 gp.


Social Check DCs

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