Hobart Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright silver hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he has a crush on the local shipwright
Flaws: Impulsive. Bonds: Attractive, Has a crush, Rich, Immigrant. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 11 (+0) | 5 (-3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
Flask Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'4", this woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur is short and cinnamon. Her eyes are hazel.
Personality: She does not believe in betrayal or weakness as things to be tolerated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions
Ideals: Justice. Bonds: Slave, Military, Religious. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. A miniature golden chest with tiny emeralds lining the top (40 gp).
Luthra Welber, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is styled in orderly dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is frequently practicing swordplay.
History: A powerful wizard made her what she is. Luthra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Disciplined. Bonds: Attractive, Military, Mentor, Nature. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Adelaide Kitchur, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a brown collared shirt and white skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: A deeply religious woman she believes everything happens for a reason. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Adelaide was born in the west. At a young age she loved to build and create. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 7 (-2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
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