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NPC Generator

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Advanced [show]


Senteq Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He has done his best to style his white hair to look like a famous performer. His gray eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with a lost civilization.

History: Senteq hails from a village terrorized by orcs. Senteq abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by orcs. Senteq was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Poor, Attractive, Adventurer, Enemies. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Senteq Horcusporcus, Male Gnome Cleric 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Left-Handed In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has beige fur. He wears an eyepatch.

Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Left-Handed In Woods, Male Tabaxi Paladin 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 9 (-1)6 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin grey vertical stripes and brown pants, and carries scimitars. His silver hair is lengthy. He has blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the south. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Fighting, Impeccable. Bonds: Criminal record, Immigrant, Rich. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 11 (+0)7 (-2)
Skills Nature +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Nedda Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a worn and beaten armor. She wears her white hair up in a very large beehive style do. She wears an eyepatch.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Nedda took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Gifted, Fighting. Flaws: Ugly, Depressed. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Nedda Porridgepot, Female Halfling Aristocrat 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. Blue quartz (16 gp).


Social Check DCs

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