Nithther Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white crest is kept up in a ponytail inside a broad hat. He has a dull look in his red eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a forest tribe. Nithther liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Impeccable, Optimist. Flaws: Shy. Bonds: Rich, Nature, Adventurer. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 200 sp.
Andram Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a green poncho over his likewise colored trousers and shirt. His black hair is long and unkept. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. In his 13th year, his parents were killed by a orcs raid, leaving Andram alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1 Masterwork studded leather.
Himo Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears yellow leather gloves, a yellow jacket, and tight pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 5 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Great Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her black fur is knotted and matted. She has a tattooed face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She struck it rich when she found rare goods in large quantities. She has never given up on her painting dream.
Motivation: Money/treasure.
Ideals: Artistic. Bonds: Rich, Guardian, Religious. Occupation: Farmer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 7000 cp. Obsidian (7 gp). Citrine (20 gp). Azurite (7 gp).
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