Bucklal Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His golden hair is still thick. His eyes are a pleasant amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Rhodochrosite (8 gp).
Spear Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has moderate length lavender fur. He has several tiny aquamarine earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.
History: He comes from a rich eastern family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Spear was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He's repulsed by the PC; and a deep hatred of brigands
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp.
Nuraval Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Nuraval grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Adventurer, Family. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 3 (-4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1700 sp.
Tordek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long white hair kept up in a rat tail. His half smiles and brown eyes are beguiling and draw you in.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother.
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
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